Overview
Friday 12 December 2008
I firstly created a large plane form the primative shapes menu which I used noise to give texture. This became the sand which I then added smoke and played with the alterations to create the sandy texture. The sea was also created using a plane which I made transparent and slightly reflective for effect. The umbrella was created using half a sphere which is explained previously in the blog. The chair, also made previously, was inserted and and a directional spotlight was added to cast the correct shadows. I changed the amount of shadow and the colour of the light to a soft yellow to brighten the sand and give the scene a warm glow.
I created this scene by making a spline for each of the three leaves using the line tool, I then added the bitmap of the leaf within the created shape. Using soft selection, I bent each leaf to a unique shape to interact with the design. I then added the droplets to the leaves which where spheres form the primative shapes menu, which I rendered transparent with a little self glow and added refraction. The tree trunk and branch were constructed from cylinders which where then distorted using the noise function and rendered with a bark bitmap image found on the internet. The background image of the forest was one I found on a google search which I blurred slightly using gaussian blur in Photoshop to give a perspective feel to the final image. This image was placed in environments to show over the whole document.
Wednesday 10 December 2008
For creating my april scene I chose to use a close up of leaves with water doplets in a new forest environment. I orihinally began designing the leaves using alpha channels which is shown in the image above. Although it appears to work, due to the plane which the leaf bitmap is on, there are no true shadows cast on the leaves when a sufficient light is added. To correct this I use splines to create the leaves by tracing their image using the line tool and placing the bitmap of a leaf onto the surface. This method worked well with the shadows and look identical to the alpha channels method.
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