Overview
Friday 12 December 2008
I firstly created a large plane form the primative shapes menu which I used noise to give texture. This became the sand which I then added smoke and played with the alterations to create the sandy texture. The sea was also created using a plane which I made transparent and slightly reflective for effect. The umbrella was created using half a sphere which is explained previously in the blog. The chair, also made previously, was inserted and and a directional spotlight was added to cast the correct shadows. I changed the amount of shadow and the colour of the light to a soft yellow to brighten the sand and give the scene a warm glow.
I created this scene by making a spline for each of the three leaves using the line tool, I then added the bitmap of the leaf within the created shape. Using soft selection, I bent each leaf to a unique shape to interact with the design. I then added the droplets to the leaves which where spheres form the primative shapes menu, which I rendered transparent with a little self glow and added refraction. The tree trunk and branch were constructed from cylinders which where then distorted using the noise function and rendered with a bark bitmap image found on the internet. The background image of the forest was one I found on a google search which I blurred slightly using gaussian blur in Photoshop to give a perspective feel to the final image. This image was placed in environments to show over the whole document.
Wednesday 10 December 2008
For creating my april scene I chose to use a close up of leaves with water doplets in a new forest environment. I orihinally began designing the leaves using alpha channels which is shown in the image above. Although it appears to work, due to the plane which the leaf bitmap is on, there are no true shadows cast on the leaves when a sufficient light is added. To correct this I use splines to create the leaves by tracing their image using the line tool and placing the bitmap of a leaf onto the surface. This method worked well with the shadows and look identical to the alpha channels method.
Monday 24 November 2008
Wednesday 5 November 2008
Month Moodboards
For my first month I chose to use July with a beach style theme which will include sand, water and inanimate objects such as an umbrella and beachball.
For my second month I have chosen April with a spring theme including fresh leaves, bugs and water droplets for effect
JANUARY - WINTER SCENEFor my third month I have chosen January with the theme of winter outside which I will create using components such ar fur trees, lanterns and possible my previously created snowman
Wednesday 22 October 2008
To create this design I made a torus knot which I changed to anistropic in the material editor and played with the specular level and anistopy until I got a chrome looking effect. I then added a bitmap image on the London skyline by night and made the original ambient colour black.
Im really pleased with the finished design and I think the black ambient colour works well with the night scene.
Im really pleased with the finished design and I think the black ambient colour works well with the night scene.
Wednesday 15 October 2008
Wednesday 8 October 2008
I created the body and head using spheres and rendered noise to get the effect.
I created the stick arms using different sized cylinders grouped together.
The small details such as the eyes and nose are made with simple shapes.
The snow effect on the body was created using noise with a white and a soft blue to contrast.
Wednesday 1 October 2008
Subscribe to:
Posts (Atom)